Build
Part I: Build Yourself
Career Philosophy
“Only failure in your twenties is inaction. The rest is trial and error.”
- Start by asking “What do I want to learn?” not “How much money do I want to make?”
- Follow curiosity over conventional wisdom; try things even if they fail
- Your twenties are a window of freedom—be bold
- Work at startup AND big company to understand breadth of business thinking
Choosing Right Opportunities
Companies that change status quo have:
- Novel technology
- Solve real pain points
- Large existing market
- Adapting leadership
Look for businesses solving real problems, not creating demand for nonexistent needs (Google Glass failure).
Individual Contributor to Leadership
- ICs focus on next week; managers 2-6 weeks; executives 25% fires, 25% near term, 50% horizon planning
- IC should look up 20% of time to understand broader context
- Becoming manager means stopping what made you successful before
- Do NOT micromanage; being exacting and expecting great work is not micromanagement
Part II: Build Your Career
Management Fundamentals
- Honesty more important than style; don’t fear team outshining you
- Team should get feedback immediately, not surprised months later
- Psychology of management is managing own fears and anxieties
- Managers need therapy, yoga, self-understanding to manage their reactions
Data vs. Opinion and Intuition
“Data AND intuition” not “data or intuition”
- Data-driven decisions kill creativity when data can’t answer opinion-based questions
- A/B testing is tool/diagnosis, not product design
- If basic functionality flexes based on test whims, there is no product core
- For truly new products, there’s nothing to test or compare to—must ship and see
Managing Difficult People
- Assholes kill good ideas by being difficult and draining energy
- Brandolini’s law: energy to refute bullshit is order of magnitude higher than to produce it
- Better to remove toxic people than try to manage around them
Career Transitions
- People won’t remember how you started, only how you left
- Hating job is never worth money—find work that inspires you
- Never use quitting as negotiating tactic—it’s final card
Part III: Build Your Product
Intangible Journey
Real building includes full journey: awareness, acquisition, onboarding, usage, retention, advocacy.
- Don’t make hardware unless critically necessary and transformative
- Customers experience everything as one brand—ads, app, support
- Every phase has bumps where customer asks “why?” You must help them over
Personas and Research
- Create detailed personas with names, faces, homes, interests, jobs, spending
- Thoughtful details (like extra screwdrivers included with Nest) become symbols of entire experience
- Small inclusions stay in brain longer than expected—functional beauty matters
Storytelling
Great product stories: appeal to rational AND emotional sides, simplify complex concepts, focus on “why”
- “Virus of doubt” technique: remind people of daily frustrations, then prime them for solution
- Steve Jobs told same story daily for months during development, refining it constantly
- Analogies give customers superpowers—“1,000 songs in your pocket” more powerful than specs
Evolution vs. Disruption vs. Execution
- Keep what defines product (iPod’s click wheel, Nest’s round screen)
- Can change motor but not basic form
- Push incremental innovation between big swings
- Companies become complacent if they only protect first innovation
Launch Philosophy
- Write press release at START of project, not end—clarifies what really matters
- If you launched now, would press release be mostly true? If yes, product ready
- Commit to deadline and “handcuff yourself” to it—force completion
- Need 3 generations before profitability on new, disruptive products
- Small teams (10 people) accomplish huge amounts
Part IV: Build Your Business
Spotting Great Ideas
- Best ideas are painkillers, not vitamins
- “Why now?” is most important question—technology must enable solution
- Must understand unfair advantage and secrets to beat incumbents
- Spend months researching before committing
Startup Readiness
- Work at startup, work at big company, get mentor, find cofounder
- Most successful founders are late 30s/early 40s
- Must know five names for first employees before starting
- Cannot succeed without mentor; mentor is non-negotiable
Funding Approach
- Always start pitching when you DON’T need money
- Founders can’t fire VCs; design relationship carefully
- List major risks in pitch deck to show you understand challenges
- Present risks too—investors want to know you know what’s hard
Market Focus
Steve Jobs lesson: any company trying both B2B and B2C will fail. Focus on one customer.
Part V: Build Your Team
Hiring and Firing
- Interview by digging into psychology; stress test candidates
- Firing someone from unsuitable job is positive for both
- Never shock someone being fired—ongoing 1:1s should make it clear
Organizational Scaling
- One person can manage 8-15 direct reports early, shrinks to 7-8 as company grows
- At ~120 people need directors (managers of managers) who think like CEOs
- At 60-80 people bring HR in-house
Design Thinking Across Organization
- Everyone should think like designer—solving problems elegantly
- Avoid habituation—people filter out inconveniences as unchangeable
- Young people question status quo; “staying beginner” (Steve Jobs) keeps fresh perspective
Marketing Integration
- Marketing must work with product from very beginning
- Product is the brand—actual experience matters more than advertising
- Best marketing is telling the truth blended with emotion
Product Management Role
- Product manager is producer of product “band”—ensures all functions aligned
- Must work with engineering, sales, support, marketing, manufacturing simultaneously
- If PM makes all decisions, they’re not a good PM—should guide, not dictate
Part VI: Be CEO
CEO Responsibilities
- Focus and passion trickle down
- Read customer support articles to understand product experience firsthand
- Not Invented Here Syndrome kills innovation
- Primary responsibility: hire and fire self, long-term vision
Board Management
- Board’s main job: hire and fire CEO
- No surprises in meetings—prep board one-on-one before big announcements
- Only good surprises: exceeded numbers, ahead of schedule, cool demos
Culture and Perks
- Perks are frosting, not culture—high-fructose corn syrup approach doesn’t work
- If something is free, it’s worthless; when people pay, they value it
- Specialness disappears when perks happen all the time
- Unless you have Google profit margins, don’t give Google perks
Knowing When to Step Back
- If you can’t get excited about new ideas, you’ve become babysitter CEO
- Leaving company creates bizarre emptiness and quiet
- Takes months to get through deferred to-do list before finding new inspiration
- Must get bored before finding new inspiration
“What do I want to learn?” is the right career question.
“Get your hands dirty. To do great things, you can’t shout suggestions from the rooftop.”
“Make the intangible tangible.”